Xmint
Member
While we should be only a few days away from the E3 conferences, the battle between Microsoft and Sony will take place through digital events. The Redmond company will present its 1st party games at an event in July, while we are still awaiting the presentation of the PlayStation 5 . If we still do not know all the specs of the Japanese machine, different directions are taken between the two giants.
We know that the Xbox Series X seems to have an advantage over its competitor in terms of CPU and GPU. At the same time, the PS5 has in its bag a weapon of choice since its SSD , long presented by Mark Cerny last March, will have a bandwidth 2 times that of the Xbox Series X.
Guest of the Iron Lords Podcast , William Stillwell, a long-time employee of Microsoft (backward compatibility, xCloud, mixed reality ...), gave his opinion on the question of the PS5 SSD as well as the way third-party publishers will adapt the games on both machines.
"They will find a way around the problem"
If the exclusive games will be entirely designed around the Xbox Series X and its performance, this will not be the case for third-party publishers who will have to juggle between two consoles, each with distinct advantages. As we know, the SSD will notably allow us to eliminate loading times and do without certain techniques aimed at slowing the player's progress to load the next area. When asked what he thinks of the PS5 SSD, and the differences that there could be in cross-platform games, the man replies:
We know that the Xbox Series X seems to have an advantage over its competitor in terms of CPU and GPU. At the same time, the PS5 has in its bag a weapon of choice since its SSD , long presented by Mark Cerny last March, will have a bandwidth 2 times that of the Xbox Series X.
Guest of the Iron Lords Podcast , William Stillwell, a long-time employee of Microsoft (backward compatibility, xCloud, mixed reality ...), gave his opinion on the question of the PS5 SSD as well as the way third-party publishers will adapt the games on both machines.
"They will find a way around the problem"
If the exclusive games will be entirely designed around the Xbox Series X and its performance, this will not be the case for third-party publishers who will have to juggle between two consoles, each with distinct advantages. As we know, the SSD will notably allow us to eliminate loading times and do without certain techniques aimed at slowing the player's progress to load the next area. When asked what he thinks of the PS5 SSD, and the differences that there could be in cross-platform games, the man replies:
Although impressed, he clarified that developers should not be underestimated and their ability to learn, taking advantage of the capabilities of machines; and that it works both ways. He also thinks that what we will see on PS5 thanks to the SSD will not be as impressive as what the Xbox Series X will offer. Microsoft developers will learn to work around this problem and it's not something Sony will have a monopoly on indefinitely.I will say two things. First, I understand that this is a marketing point and an important point - and I think I said it in the last podcast that we did, I am really impressed by what they did in architecture with their SSD and I think they'll be able to do some really cool stuff with that
Unlike the current generation which came out with a significant delay on what the PC world had to offer at the time, the gap between these two worlds will be much narrower at the end of the year. The two consoles will undoubtedly be high-performance machines which should offer more successful experiences, despite the different choices made. For our part, we can't wait to see how the games will benefit from these muscular technical sheets.Imagine, there may be elevators in the Xbox Series X version and not in the PS5 version. I don't know how they will fix it yet, but they will learn to deal with it and they will find ways to work around it.