Why does Sony still stick to the symmetrical rocker design on PS5?

Pikachu

Member
Why does Sony still stick to the symmetrical rocker design on PS5? Toshio Aoki, manager of SCE strategy and product design, answered this question in the PlayStation 4 era.
Sony tried just about every combination of analog-stick placement possible. Two sticks on the bottom, like current PlayStation controllers. Two sticks offset, like with the Xbox 360. Even two sticks on top, mirroring what Nintendo’s doing now with the Wii U GamePad and Pro Controller.


Why does Sony still stick to the symmetrical rocker design on PS5?

The development prototype has layouts similar to Xbox 360 and Wii U.
In the end, Sony stuck to tradition as far as analog-stick placement goes. “The feedback from the user test team said that we needed to test this version, the Xbox version, and this version,” said Aoki. “[But having the two sticks symmetrical on the left and right sides] is kind of in our DNA. The prototype team, myself, and also the management team really felt that having this look is the PlayStation look, and we had to keep that.”
Finally, the symmetric rocker layout is still considered to be the tradition of PlayStation.

In the interview, it was mentioned that Sony had solicited opinions in the industry, half of the developers wanted to improve, and the other half took the "you are casual" attitude. At the same time, other types of games other than FPS do not have a strong demand for the change of rocker layout. Unless the developer support ratio reaches 80%, Sony will seriously consider it.

Simply put, Sony feels that there is no need to change at this stage, and a large number of users and developers do not feel compelled to change.
The same is true of the PlayStation 5 era. If the lower symmetrical rocker causes a new generation of consoles to collapse sharply, Sony will immediately change ...
 
Last edited:
Top