Nike Kidman
Member
Judging from the current information, do you think that ps5 is interpolation 4K60 frames or native 4K60 frames? If some popular masterpieces still can only run with interpolated 4k + 30 frames, then I simply changed to ps4pro at that time. Can ps5 achieve native 4k60 frames?
4k60 frames? Theoretically yes, actually no
In theory, as long as the picture is low enough. But it is not practical, because players will not buy it.
If the PS5 games are all 4K60 with this picture level, would you satisfied?
4K60 frames
Many people fail to understand a simple truth. The frame rate and resolution of the game console are a game problem, not a technical problem.
Under the fixed function, the picture (the scene size triangle surface number of light and shadow special effects) and the picture quality (frame rate, output resolution, etc.) are a pair of irreconcilable contradictions. If there is a contradiction, there are trade-offs.
Consumers ’needs are always blind and unreliable. If you ask them what their needs are, they will only say" I want them all. "
The 4K60 frames are full of people who watch the lively and do not worry about eating melons. After a few words of these words, if you lower the picture, they will immediately spray you completely. Does anyone really have a good PC player who will greatly reduce the picture quality for 4K60 frames ? Anyway, I have n’t seen it, but instead gave birth to non-mainstream resolutions like 2K for 144 refresh.
Therefore, in this case, you must rely on the experience of the game creator to make some decisions based on market feedback.
The same thing with photography: how to determine the ISO (resolution), is aperture priority (frame) or shutter priority (frame rate) better? This should be determined according to the subject matter of the shooting.
Unless suddenly most of the console players set off a joint anti-oppression movement, boycott non-4K60 frames , and change the direction of the entire market, this situation can change.
But this is basically impossible
Rich people's money can never be hard-working to get rich, they must cut leek; the same reason to achieve 4K60 frames without shrinking the picture under fixed function, you must cut those who are not 4K60 players.
Going to PC is a perfect and highly operable direction, as long as the player's hardware is higher than the development benchmark, the extra performance bonus can achieve 4K60 frames ;
This generation of half-generation machine is also a good experiment, proving that by cutting FHD30 / 60 leeks, it is theoretically feasible to achieve 4K60 frames .
So, PS5 / XSX will certainly not achieve 4K60 frames , maybe PS5 Pro / XSX + will be a bit hopeful. As for the next generation, it is not easy to say whether there is a half-generation machine, and personal opinions are likely to be there.
4k60 frames? Theoretically yes, actually no
In theory, as long as the picture is low enough. But it is not practical, because players will not buy it.
If the PS5 games are all 4K60 with this picture level, would you satisfied?
4K60 frames
Many people fail to understand a simple truth. The frame rate and resolution of the game console are a game problem, not a technical problem.
Under the fixed function, the picture (the scene size triangle surface number of light and shadow special effects) and the picture quality (frame rate, output resolution, etc.) are a pair of irreconcilable contradictions. If there is a contradiction, there are trade-offs.
Consumers ’needs are always blind and unreliable. If you ask them what their needs are, they will only say" I want them all. "
The 4K60 frames are full of people who watch the lively and do not worry about eating melons. After a few words of these words, if you lower the picture, they will immediately spray you completely. Does anyone really have a good PC player who will greatly reduce the picture quality for 4K60 frames ? Anyway, I have n’t seen it, but instead gave birth to non-mainstream resolutions like 2K for 144 refresh.
Therefore, in this case, you must rely on the experience of the game creator to make some decisions based on market feedback.
The same thing with photography: how to determine the ISO (resolution), is aperture priority (frame) or shutter priority (frame rate) better? This should be determined according to the subject matter of the shooting.
Unless suddenly most of the console players set off a joint anti-oppression movement, boycott non-4K60 frames , and change the direction of the entire market, this situation can change.
But this is basically impossible
Rich people's money can never be hard-working to get rich, they must cut leek; the same reason to achieve 4K60 frames without shrinking the picture under fixed function, you must cut those who are not 4K60 players.
Going to PC is a perfect and highly operable direction, as long as the player's hardware is higher than the development benchmark, the extra performance bonus can achieve 4K60 frames ;
This generation of half-generation machine is also a good experiment, proving that by cutting FHD30 / 60 leeks, it is theoretically feasible to achieve 4K60 frames .
So, PS5 / XSX will certainly not achieve 4K60 frames , maybe PS5 Pro / XSX + will be a bit hopeful. As for the next generation, it is not easy to say whether there is a half-generation machine, and personal opinions are likely to be there.