Forced Perspective helps you design your buildings in Animal Crossing

Gene

Member
The Animal Crossing: New Horizons "players in the island area is limited, can see the background of the boundless sea, so is there any skill can make their own island more foreground, create the depth, the following brought by Dr" love the game of "sharing" the Animal Crossing: New Horizons "depending almost small perspective planning skills, and see it together.

Animal Crossing: New Horizons

The above design cleverly takes advantage of the game's perspective setting and the illusion of the player's perspective, but the room is actually flat! What we know: the Switch game "assemble" has a unique horizon view, and the outdoor shots are locked. Some players have found a new way to play the game by using the above game perspectives, that is, using Forced Perspective techniques to design buildings!

"Forced Perspective" refers to a photography technique that USES optical and visual illusions to make the subject distorted in our eyes, closer, larger, smaller, etc. This technique USES the illusion of human visual perception to create a false relativity between the subject and the surrounding environment, coupled with the photographer's creativity and the camera's changing angles to create a fun shot. It sounds like a strange technology, but in fact we all use it in our daily lives to a greater or lesser extent.

Animal Crossing: New Horizons

Forced perspective is a common photo technique, but it was creative to use it in Animal Crossing: New Horizons.

Animal Crossing: New Horizons

In Animal Crossing: New Horizons, a lighthouse was placed on the low ground at the north of the island. Then, "my design" was used to customize the pattern of parking Spaces around the lighthouse, and toy cars were placed in the parking Spaces. To make the atmosphere better, a telescope was placed on the plateau. The whole painting makes people feel that the lowland is far away from the position where the character is standing. This is the effect of "forced perspective"! And actually, these two fields are next to each other, very close together.

One player used the same principle, but replaced the lighthouse with a TV and placed two toy cars in front of the TV. From the player's point of view, this arrangement has turned into a popular drive-in theater in foreign countries (the audience listens to and watches outdoor movies via FM in their own cars, using the parking lot as a movie screening venue), which is very creative!

Animal Crossing: New Horizons

Another player turned a common waterfall into a backdrop for a "restaurant," which in reality can be expensive and which we can enjoy at will in the game.

Using the "forced perspective" technique and the horizon view in the game to create a night view of the city, very powerful! We can see from many works: the cute toy car is the key prop, which is easy to make the eyes illusion.
 
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