Game Talks: Nintendo created its first controller 40 years ago

Wyatt21

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40 years ago, the console developed to the second generation. The Atari 2600 console still used a joystick to play games. The heavy machine also gave people of that era some fantasy. Can there be a handheld game console? Nintendo also started his whim 40 years ago, condensing a bit of human exploration and pursuit of portable play, and simply realized the "play" on the palm. So what did the Nintendo handheld look like 40 years ago? Let's jump back in time and go back to that era together.

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(Atari 2600)

Born of Nintendo

The world's first handheld is the "Mattel Electronic Rugby" launched in 1977. Its interface is so simple that you can only use your imagination to make up the playable look. The small red light spot on the screen is actually the athlete running under the court. But for most children, this kind of scene is still hard to imagine. If you do n’t read the manual, you do n’t even know how to play.

Nintendo

(Mattel Electronic Football)​

However, Nintendo did not suffer much. At that time, such high-tech handhelds in Europe and America did not enter the Japanese market. Therefore, GAME & WATCH, which is owned by Nintendo, was not treated differently even though it was released three years later. No wonder the difference between Nintendo ’s GAME & WATCH design ideas and Mattel Electronic Rugby is so different. Then let's talk in detail about today's protagonist-GAME & WATCH. G & W did not use fluorescent tubes and strange shapes, but used LCD screens and square shapes.

Nintendo

(Invader1000, fluorescent tube controller)​

Compared with Mattel Electronic Rugby, GAME & WATCH is one of the earliest handheld LCD electronic screen machines in the world. Compared to Mattel ’s short red dot, Nintendo uses the LCD screen to display the characters well , A big step in the history of handhelds.

Nintendo

GAME & WATCH has a total of 59 models, from the birth in 1980 to the curtain call in 1991, G & W with new patterns and new games debuts every year, creating many small game types.
 
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