Review: LittleBigPlanet is the game of gods

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LittleBigPlanet (LBP), SCE's premier creative stream, was released in 2008, and the game media around the world couldn't hide their surprise and admiration. In the following year, he won more than 90 honors, both large and small, led by "game of the year award". It may be said to take the award to get soft, for a time no two. Global sales eventually exceeded 4 million copies, became a PS series of mainframe heavyweight representative.

The reason LittleBigPlanet is called "the game of gods" is not just because of its mind-pushing ideas, but because, literally, the player is god. In littlebigplanet, you can create whimsical worlds of your own with the myriad materials the game provides. Not only that, you can let other playmates visit or take risks in the world you've created through the Internet. -- the core concept of the game, "let the players create the game content", is the greatest charm of the LBP series.

As of 2011, LittleBigPlanet players have uploaded more than 6 million self-created levels and played them more than 250 million times, making it the guinness world record holder for most self-created levels. Not so long ago the game was still blazing with life - LBP's Jamie Colliver took 31 levels to recreate the world of Final Fantasy VII, a feat that has stunned players around the world.

Picture Quality

Simple but not simple, full of children's fun and imagination of the picture style has always been the pride of this series. In this wild world, the detail is where the book's evolution is most obvious. To be specific, the degree of simulacrity of all sorts of material simple sense is raised greatly. Thanks to the new game engine and improved resolution, the details that the PS3 wanted to achieve but failed to achieve have been fully enhanced: in the case of the burly fabric that makes up the main character, the PS4 is specific enough to restore the rough texture of each yarn. Light and shadow, needless to say, is much better than the PS3.

Review: LittleBigPlanet is the game of gods

System

The god-like creation mode has reached a new height in this game. The layer that can be created has been increased from 3 to 16 layers. Every physical feedback in LBP3 becomes more visible and real as the functionality improves. Anyone who loves this series knows what it stands for: the basis of LBP's high gameplay comes from a powerful level editor and a wealth of material heaven - texture, item, material, form, tool, and even complex electronic material.

Level design

The level of story mode in the game can be regarded as a model for the production team to "throw bricks and jade" to the player. But to be fair, it's not a bad idea. It's jade, not brick, and many levels are designed to rival Mario. On the basic idea, each small planet as a level is a microcosm with strong cultural characteristics: for example, "snow world, palace, bear, nesting doll" and other elements, not to mention immediately let the player feel the style of Russia, such as ballet theater, puppet theater, tetsuya theater and other characteristics of the planet.

Review: LittleBigPlanet is the game of gods
 
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