Xbox Series X HDMI 2.1: already at war against latency

Bread Pitt

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We have already told you several times about Xbox Series X HDMI 2.1 and its 48 Gbps transfer capacity. If such a high transfer rate is already impressive, let us remind you of all that surrounds the HDMI 2.1 standard and all the features that the Xbox Series X will support and which are already important allies in the fight against latency.

ALLM: the lowest latency in all circumstances
Xbox Series X HDMI 2.1

Among the features of the HDMI 2.1 standard, there is ALLM for “Auto Low Latency Mode”. Already available on Xbox One S and Xbox One X as well as on some televisions yet equipped with HDMI 2.0 ports, the ALLM allows you to automatically switch to game mode when this type of content is detected. Indeed, as we saw above, the “game” mode of televisions deactivates most of the processing aimed at improving the image, but when you watch a film or a series, you probably want the best possible quality.

The ALLM therefore automatically detects when you launch a game and activates the dedicated mode. If you stop playing and want to watch a movie on Netflix for example, it switches the television back to cinema mode (or whatever you want), at the same time reactivating a few treatments to improve your experience. All without any action on your part, practical!

VRR / Variable Refresh Rate: the killer feature!
Xbox Series X HDMI 2.1

Do you remember the refresh and the framerate? Well, the VRR allows you to synchronize at any frequency! No longer only 60 or 120 Hz, but 42 Hz, 57 Hz… and this on the fly! Goodbye therefore the disappointments on the games which have an unstable framerate. Thanks to it, your games seem more fluid and, icing on the cake, the input lag is also reduced, the console no longer having to “wait” for the next screen refresh.

VRR is the common name of the process, at AMD we talk about FreeSync when Nvidia registered the G-Sync brand. Thanks to HDMI 2.1, VRR solutions will be able to further evolve by supporting higher frequencies and resolutions. HDR games will also be better supported.

In conclusion, all these concepts and features put end to end, equipping yourself with the Xbox Series X and a good screen will allow you to reach a total latency of around 10 ms, i.e. a reduction in latency of around from 30% (just with DLI) for the best equipped currently in the field, to almost 90%! That in mind, as much to say that if Microsoft has not yet won the war against latency, it has many weapons in its pocket to win at least a few battles.
 
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