The Last of Us Part 2: Naughty Dog talks about gameplay evolution

After a first notebook devoted to the scenario , this second video always commented by Neil Druckmann (creative director), Kurt Margenau (co-director), Anthony Newman (co-director) and Halley Gross (director of narration) is interested in the gameplay of The Last of Us Part 2 .

The Last of Us Part 2

The Last of Us Part 2

The Last of Us Part 2

" The philosophy of The Last of Us Part 2 gameplay is to put yourself in the shoes of Ellie, " Kurt Margenau tells us, which translates into feeling threatened by all the threats that may arise from this world. post-apo, whether human, mutant or environmental. As in the first episode, it will be good to explore as much as possible to pick up the smallest piece of fabric and make objects on the go, whether it is a bandage, a molotov or a muffler. Between improvements in weapons, tools and the player himself, there will not be enough resources to unlock everything in a single game, reveals Anthony Newman, thus emphasizing the need to carefully weigh his choices.

Less strong but more agile than Joel, Ellie is able to jump thanks to the addition of a real jump button which should make it possible to better exploit the verticality of the places during the fights, Naughty Dog insisting on the fact that the architecture of the levels will be more complex and open than in the first game. Another mechanical addition to this suite, the ability to crawl to hide among the tall grass, a position that does not rhyme with submission since the player always has access to the craft menu as well that with all his weapons (even the bow). Be careful, this increased mobility is offset by more clever enemies who can also look in the hiding places (under a truck, for example). Good news, Ellie has a dodge button that will give her a chance. The Last of Us Part 2 will be available on June 19, 2020 on PlayStation 4.
 
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