New intelligence from Ghost of Tsushima: player behavior determines ally attitude

Lennon

Member
Wccftech reports that Ghost of Tsushima has some new details in the latest issue of PlayStation UK's official magazine.

It is believed that the direction of the game world will depend on what you do as you manipulate the protagonist Jin Sakai to fight the Mongol invasion. When you stand alone against the entire Mongol army, you will meet several Allies, and your relationship will depend on how you interact with them. Shimura, for example, is not a fan of your ghost technique; Makoto is an excellent archer who, like you, can use the blade. She can be your best ally in spreading the Ghost of Tsushima story, but if you do something she doesn't approve of, chances are you'll end up with a sword.

Ghost of Tsushima

There are time-related systems in the game, such as the passage of time as the player explores the island, and the game records how long it has been since the Mongol invasion. In addition, some aspects of the game will be extremely realistic, such as exploring the lush islands without any signposts, and choosing where to go depends entirely on your understanding of the world.

Ghost of Tsushima

In addition, players will have many practical tools in the game, such as rockets and sticky bombs. You can choose to kill in all the places to enter the enemy's camp, or you can choose to use the hook claw to sneak in. Jin can also use gadgets such as rockets and viscoelastic to distract or confuse enemies.
 
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