Microsoft's rocker is fully concave, more in line with the arc of the thumb belly. At the same time, the X1 handle has a slight protrusion around the concave part, which cooperates with the pattern around the rocker, which greatly increases the friction, so that the control of the rocker is more accurate, and even if you have sweat for a long time. Not easy to slip off.
Sony's design is actually revised, the previous PS123 joystick is fully convex:
In addition, the joystick of the Switch Pro handle is also convex, but pay attention to this joystick:
Look at this PS5 again:
Did you find the problem? There is a bump around the circle around the Pro, at least it plays a role of anti-slip; and the bump around the PS5 rocker and the outer circle is a smooth transition, the thumb can slide smoothly out of the rocker.
This time it looks like Sony really wants to make a good handle.
In the past, the typical Sony controller always added some flashy functions, such as the six-axis of the PS3 (the best one at the end is to use the six-axis to control the milk shake), the touchpad of the PS4 (the last one is used as a button), the back of the PSV Touchpad (is PSV a problem with the handle).The reason it is flashy is because it looks so beautiful that few games use this feature in the end. This is also the biggest difference between cable system innovation and Ren system innovation: Nintendo's host design and software development are synchronized, and will affect each other during the development process. The design that the software side feels necessary or unnecessary during the development process can be directly linked to the hardware Fang Ti, to change the design; and on the Sony side, Sony engineers made a few innovative designs that they thought were very coooooooool, and then threw them to several studios. We have a new function. You use it, you must use it.
Shenhai 1 toss a grenade must use six axes to aim, Shenhai Golden Abyss melee combat must draw a screen, probably this is how it came out ... Party A has new requirements, so neat, perfunctory.
Microsoft knows this very well, knowing that its hardware and software departments are split, then do n’t do anything. You see that the improvement of the X1 handle compared to the 360 handle is done without adding new functions, such as changing the four protrusions on the rocker into a circle, such as increasing shoulder vibration. On the Sony side, I really suspect that their engineers have indicators when designing the handle, for example, they must reach xx innovation points ...
This time the PS5 controller does n’t look like it ’s any longer. As a company with separate hardware and software departments, it is reasonable to do so, after all, there is only one Nintendo.
The main points here are:
1. Tactile feedback,
2. Adaptive trigge,
3. Comes with a microphone;
4. Details adjustment, trigger key angle adjustment, shoulder key becomes larger,
5. The share key becomes the create key,
It can be seen that this time it is all a design that enhances the user experience, rather than the "I think an innovation is needed here" design. Sony can finally do something normal and not "black technology" ...
Do not mention the fifth point first, after all, we don't know anything yet. The built-in Mike is a normal change made in this online game tide. And the shoulder key becomes bigger, to a certain extent comes from the influence of Miyazaki Hideo.