PS5 DualSense vs XSX Controller Comparison: The New Button War

ashley

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At the small game of the location of the keys, the two manufacturers opt for a similar strategy except of course at the level of the location of the joysticks. Microsoft continues to offer asymmetric sticks on its controllers. The positioning of these is really the central point of comparison and also what gives Microsoft an advantage in the eyes of many players. Indeed, if Xbox fans are necessarily dedicated today to defend body and soul this ergonomics, other manufacturers have complied with it like Nintendo with the Nintendo Switch Pro Controller using this location.

Sony for its part remains on a placement of the symmetrical joysticks in the center of its controller. The manufacturer seems in any case unable to be able to review its copy under penalty of the scolding of the accustomed players and even worse, to submit to the method of competition.

PS5 DualSense vs XSX Controller: Connectivity

In terms of connectivity, the controllers are both equipped with USB-C ports. In order to facilitate compatibility with the new standards, it makes sense to find this type of connection on controllers supposed to support players for the next few years.

The mini-jack port is also present on the Xbox Series X controller and the DualSense to allow you to connect headphones or a microphone / headset. Indeed, after revealing its console, Microsoft has received complaints from users unhappy to see the optical port disappear from the back of the machine. The presence of the mini-jack port should therefore make current devices compatible for most players. Some brands like Astro or SteelSeries have already spoken on this subject.

Sony has still not revealed its machine, we do not yet know if the PlayStation 5 will be equipped with an optical port. If necessary, the mini-jack will be there too the only solution to connect headphones and other headphones.

Note: Bluetooth could also be considered when connecting peripherals, but for the moment, it is not yet known if the PlayStation 5 will be, like the PlayStation 4, compatible with this protocol.

Xbox Series X controller: players' choice

Regarding the power supply of its controllers, the two manufacturers opt for different strategies. Indeed, Microsoft is since Xbox 360 customary wireless controllers powered by batteries or batteries to be purchased separately. Thus, the Xbox Series X controller will also be dependent on the good old AA batteries or an Xbox Play X compatible “Play & Charge” kit. In this regard, the controllers operating on the same batteries, we are entitled to imagine that the batteries in the current kits can remain compatible with the Xbox Series X, in which case it may be sufficient to obtain a USB type-C cable. To see if Microsoft wants to keep the internal connectivity but we do not see what would prevent this.

Anyway, this choice of battery power is the result of Microsoft's desire to give players who wish to continue using batteries, invest in a removable battery or simply rechargeable batteries.

However, this may represent an additional purchase necessary to continue enjoying the wireless controller.

Note: the Xbox One Elite V2 controller compatible with the Xbox Series X has a built-in non-removable battery.

PS5 DualSense controller: a built-in battery

At this level, Sony uses in its controllers built-in batteries, and this since the DualShock 3. The DualSense 5 will therefore also be equipped with a built-in battery allowing players to have no additional costs related to the purchase of new batteries or a separate kit.

The downside is that the batteries have a longer or shorter life. Thus, the controller could lose autonomy over the years. In addition, the USB charging cables provided in the PlayStation 4 or PlayStation 3 packs were of a ridiculous size forcing the user to play a few inches from his TV when the controller is charging. So let's hope that the manufacturer will make an effort at this level this year.

The extras that differentiate the two controllers

Reduce latency on Xbox Series X with DLI

In its communication around the Xbox Series X, Microsoft has made latency its main battle. The new controller will be one of the elements that will aim to reduce the lag between the moment when you press a button and when the action takes place on the screen.

In this quest, the Redmond company has developed DLI for “Dynamic Latency Input”, a new feature of its proprietary controller connection protocol which will reduce the offset on the screen to 2 milliseconds.

Haptic feedback and adaptive triggers

Long before the announcement of the DualSense, several patents had been filed by Sony. These patents reported haptic feedback for the next PS5 controller and this was confirmed during the official announcement. The DualSense therefore embeds a technology aimed at offering new sensations to players as indicated in the official communication ticket on the brand's blog:

During our discussions with the developers, we concluded that many games had never really exploited the sense of touch, nor the sound dimension, in gameplay. We saw in the PS5 and its new controller an excellent opportunity for innovation, offering game creators the possibility of reinforcing this feeling of immersion. This is why we have adopted haptic feedback technology, which adds a rich range of sensations, such as a slight feeling of heaviness while driving a vehicle in mud.
There is also mentioned later adaptive triggers for R2 and L2:

We have also incorporated adaptive triggers into the L2 and R2 buttons on the DualSense, so you can really feel the tension in your actions, like when you are bending your bow to shoot an arrow.
These two new features seem enticing on paper but it is not yet clear how this will affect the gaming experience. Indeed, there is already on the Xbox One controllers a return in the RT and LT triggers which allows for example in racing games to feel when you reach the limit of grip.

Did Sony have something more successful when it spoke of adaptive triggers that would allow them to modify their race and their tension in real time?

Without further details on this subject, we will unfortunately have to wait to see how these new features are used by the developers.
 
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