Review 2: Horizon Zero Dawn is a harmonious beauty

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In an interview before the game's release, the creator said the game would focus on a single-player storyline, rather than a multiplayer one. In fact, from the background setting, the game is teasing the curiosity of players. What kind of world is the coexistence of humans and machines? How does the heroine go from being an outcast to the center of the story? How does she relate to the mechanical world? These questions unfold as the game begins with a massacre. Horizon Zero Dawn feels like it's set in an empty world, but at the same time lets players feel like this is what will happen to us in 1,000 years. Along with The main line of quests, The game is accompanied by a large number of side quests. Just like The Witcher 3: Wild Hunt, The side quests will not have an impact on The main line, but will complement The world view of The game from some small details. And because the game has a certain RPG basis, so in the process you have to do a certain side missions to improve the level, and not blindly push the main line, or later will be very difficult to play.

Horizon Zero Dawn

The game's map is large, but it also fills in the blanks with enough content. In addition to the main line and side quests, the game also has a lot of errands and challenges, including hunting and headroom, so that the player will not feel too linear when doing the task, and will be fully attracted to other things when running the map.

I was disappointed by the game's system design compared to the graphics and plot. The skill system and weapon upgrade system were designed in a mediocre way, and you can even see the obvious shadow of other games. The most obvious is the skills system, which is a bit crude if Horizon Zero Dawn is positioning itself as an action RPG. As you level up, you gain skill points, which can then be roughly divided into stealth, combat, and survival, you just need to match the points. And does the system really look familiar? It's exactly the same system as Far Cry, even with the same skill stats and names, such as stealthily lowering your footsteps, overhead kills, enemy kills, and so on. Think of it this way and you'll find "Horizon Zero Dawn" to be familiar, or at best, "a mash-up." You can find the shadows of Far Cry, Tomb Raider, and Witcher in the map exploration mode, skill upgrade system, weapon categories, and mission types, but it combines these elements perfectly and wraps them in a beautiful suit to make an impressive open world action game.

horizon zero dawn

Although there is no major breakthrough or innovation in system design, Horizon Zero Dawn is ahead of its peers in world view shaping and screen presentation. You'll love the world of the primitive and the modern. You'll Revere the walking mechanical beasts like the ancient dinosaurs, and you'll find your own peace in this game.

Review 1: Horizon Zero Dawn is a harmonious beauty:
 
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