There is a thread from someone finishing a first build, seating arriving this week, 150-inch screen, asking what to actually play on it. Cyberpunk and Dead Space were the two guesses. I would push back on both, gently.
Big projected images reward slow and wide. Driving and flight sims are the obvious win, because the size does the work that a wheel and pedals normally have to do, and you get an actual sense of speed instead of a number on a HUD. Open-world games where you spend a fair amount of time standing still and looking at things also translate well. What does not work as well as people expect is first-person anything with fast camera movement, because at that size your eyes are tracking across several feet of image and it gets tiring inside an hour. Dead Space is an odd case, since half its scares live in your peripheral vision, and on a 150-inch screen your peripheral vision is the screen. That either makes it the best possible way to play it or completely unplayable.
Two practical things. Check what your projector actually gives up in game mode, because on a lot of them the low latency path also switches off frame interpolation and part of the HDR processing, so the picture you carefully tuned for films is not the picture you will be gaming on. And the upside nobody brings up is that static HUDs stop being a worry. No burn-in anxiety, no rushing to close a paused menu before you go make dinner. For a certain kind of player that alone makes a projector the better games display.
What is the longest session anyone has managed on a big screen before giving up and moving back to the desk? That is the number I would like to see.
Big projected images reward slow and wide. Driving and flight sims are the obvious win, because the size does the work that a wheel and pedals normally have to do, and you get an actual sense of speed instead of a number on a HUD. Open-world games where you spend a fair amount of time standing still and looking at things also translate well. What does not work as well as people expect is first-person anything with fast camera movement, because at that size your eyes are tracking across several feet of image and it gets tiring inside an hour. Dead Space is an odd case, since half its scares live in your peripheral vision, and on a 150-inch screen your peripheral vision is the screen. That either makes it the best possible way to play it or completely unplayable.
Two practical things. Check what your projector actually gives up in game mode, because on a lot of them the low latency path also switches off frame interpolation and part of the HDR processing, so the picture you carefully tuned for films is not the picture you will be gaming on. And the upside nobody brings up is that static HUDs stop being a worry. No burn-in anxiety, no rushing to close a paused menu before you go make dinner. For a certain kind of player that alone makes a projector the better games display.
What is the longest session anyone has managed on a big screen before giving up and moving back to the desk? That is the number I would like to see.